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#Live tiles sharepoint code
And the SDK will provide extensive power to developers to code custom solutions utilizing GIS data. The plugin’s UI will enable users on all fronts, both non-developers, and developers, to incorporate the Esri GIS ecosystem into their projects. Developers will be able to either use the plugin interface in Unreal Engine or Unity, or they’ll be able to generate custom solutions with the SDK through code. This means bringing in tiles and features, from terrain to photogrammetry, will be easier. The ArcGIS Maps SDK plugin is going to alleviate the lift for developers to converge authoritative GIS into simulators built with game engines. The GIS ecosystem is complex and requires expertise in its formats, terminology, and tools. Historically, importing GIS terrain and data into a game engine has been a complicated process. This convergence of GIS and game engines is happening now with the ArcGIS Maps SDK for game engines. This GIS foundation provided by Esri fuels the spatial context for simulation to run analysis and game engines to visualize the data. This ultimately means developers can build authoritative systems on top of a GIS foundation in their projects. Scenarios requiring GIS workflows can include the determination of safe passage through a valley by using Line of Sight, predetermining vantage points through Viewsheds, and laying the foundation for realistic cities with transportation networks and utility systems. Scope and context of real-world data forged by GIS analysts provide developers the power to build digital twins, stakeholders the visuals to support complex planning, and field operators the logistics to execute operations. And since real-world training requires real-world accuracy, an accurate geospatial context is required to build simulators in the defense space. Combining authoritative data and mesh contextually onto a GIS canvas provides scope and context for complex environments that need spatial recognition. The use of GIS provides a canvas for spatial context that can include terrain tiles, I3S or photogrammetry, and authoritative features rich with metadata. One that rapidly converges numerous streams of different – and sometimes unstructured – data into one cohesive environment that can be analyzed. Seeing a growing need in the defense space to rapidly deploy a digital twin to analysts and field operators, both Esri and Presagis have embarked on a mission to find solutions that will provide a realistic and accurate representation of our world. This article will provide you with context for the need, the use of technologies for defense simulation, the tools being provided by Esri and Presagis, and a summary of the demonstration being presented at I/ITSEC. It’s an exciting time, and we’re ready to help developers forge new technology through the convergence of GIS and simulation. In addition, Presagis provides simulation toolkits for real-time interactive location intelligence solutions through STAGE, a widely adopted commercial off-the-shelf Computer-Generated Forces (CGF) solution. Each company’s domain expertise and technology create a unique opportunity to solve complex problems in digital twin generation for military training, scenario analysis, and asset tracking.Įsri’s geospatial technology and the ArcGIS ecosystem provide the foundation for mapping, generating accurate data, and projecting real-world coordinate space. As the I/ITSEC 2021 conference nears, both Esri and Presagis are collaborating on a demonstration showcasing route analysis through simulation.